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28

/ Canadian Government Executive

// June 2016

Nestor

Arellano

Gamification:

Design

T

he Public Health Agency of Can-

ada has long been aware of the

threat inactivity and unhealthy

lifestyle choices present to the

well-being of Canadians. It is now scientif-

ically established that childhood obesity

left unchecked will lead to serious chronic

diseases such as diabetes, cancer, and car-

diovascular ailments. The policy problem

is that prevention programs, as well as

conventional methods of project funding,

have failed to effectively promote healthi-

er and active living across Canada.

Clearly, it was time rethink the custom-

ary ways of developing and funding pro-

grams. So in 2014, the PHAC took a different

tack. Moving away from the tried-and-true

methods, it launched “The Play Exchange”

(TPX), a national competition that applied

strategies such as crowdsourcing and social

media to identify new ideas and approach-

es for promoting physical activity, healthier

eating, and reducing smoking.

In doing so, the PHAC was hoping to tap

into a wellspring of ideas from Canadians

and to generate conversation across the

country about the benefits of a healthier

lifestyle. “We knew that investing in up-

stream prevention like being active and

eating well is what’s needed to stem the

wave of chronic diseases that will have a

profound impact in our healthcare system

and society in the years to come,” says Rod-

ney Ghali, director general of the Centre

for Chronic Disease Prevention at PHAC.

“Government has been slow in adopting

approaches like crowdsourcing and social

media to actively push policy objectives.”

TPX was designed to change all that.

PHAC describes it as a “paradigm shift” in

how it fundamentally conducts business.

PHAC morphed overnight into a major

commercial media broadcaster—a funda-

mentally different approach compared to

how government agencies normally car-

ried out an awareness campaign.

The idea was to create a nation-wide

“Government

has been slow

in adopting

approaches like

crowdsourcing and

social media to

actively push policy

objectives.”

Public Health Agency of Canada’s Winning Strategy

competition. Ghali stresses that the Play

Exchange was conceived from the very

beginning to be “as non-bureaucratic as

possible” because the PHAC wanted “real

innovation.” Project design and operation

was completely outside of traditional gov-

ernment processes.

TPX was launched on a live broadcast on

CBC/SRC during the 2014 Winter Olympics

broadcast, ensuring that it reach an audi-